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| #include <random> #include <vector> #include <optional>
template <class Key, class Value, class Compare = std::less<Key>> class SkipList { private: Compare compare = Compare();
struct Node { Node *right; Node *down; Key key; Value value; Node(Node *right, Node *down) : right(right), down(down) {} Node(Node *right, Node *down, Key key, Value value) : right(right), down(down), key(key), value(value) {} }; Node *head; const static int MAX_LEVEL = 32; std::vector<Node *> pathList;
public: SkipList() { head = new Node(nullptr, nullptr); pathList.reserve(MAX_LEVEL); } ~SkipList() { Node *p = head, *ptr = nullptr, *tmp = nullptr; while (p) { ptr = p->right; tmp = nullptr; while (ptr) { tmp = ptr->right; delete ptr; ptr = tmp; } tmp = p->down; delete p; p = tmp; } }
bool Find(const Key &x) { Node *p = head; while (p) { while (p->right && compare(p->right->key, x)) { p = p->right; } if (p->right == nullptr || compare(x, p->right->key)) { p = p->down; } else { return true; } } return false; }
std::optional<Value> GetValue(const Key &x) { if (!Find(x)) { return std::nullopt; } Node *p = head; while (p) { while (p->right && compare(p->right->key, x)) { p = p->right; } if (p->right == nullptr || compare(x, p->right->key)) { p = p->down; } else { return std::make_optional<Value>(p->right->value); } } return std::nullopt; }
bool Insert(const Key &x, const Value &y) { if (Find(x)) { return false; } pathList.clear(); Node *p = head; while (p) { while (p->right && compare(p->right->key, x)) { p = p->right; } pathList.push_back(p); p = p->down; }
bool insertUp = true; Node *downNode = nullptr; while (insertUp && pathList.size() > 0) { Node *insert = pathList.back(); pathList.pop_back(); insert->right = new Node(insert->right, downNode, x, y); downNode = insert->right; insertUp = (rand() % 2 == 0); } if (insertUp) head = new Node(new Node(nullptr, downNode, x, y), head); return true; }
bool Erase(const Key &x) { Node *p = head; bool seen = false; while (p) { while (p->right && compare(p->right->key, x)) p = p->right; if (p->right == nullptr || compare(x, p->right->key)) { p = p->down; } else { seen = true; Node *ptr = p->right; p->right = p->right->right; delete ptr; p = p->down; } } return seen; } };
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